Game Design is the practice of building and designing games using rules, choices, and structures to create meaning.
Table of contents
- Activity Centric Controls
- Baker-Boss Principle
- Bernard Suits Definition of a Game
- Challenging or Approachable, Choose Two
- Cognitive Load
- Context in Game Design
- Descriptive Meaningful Play
- Evaluative Meaningful Play
- Fictional Positioning
- Game Design Exercise - Clarity
- Game Design Exercise - Die vs Die
- Game Design Exercise - Tic Tac Toe
- Impression of Size
- Natural Mapping in Game Design
- Perfect and Imperfect Information
- The Gambler's Fallacy